The Allan Mckay Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 469:26:30
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Sinopsis

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

Episodios

  • 180 -- Goro Fujita, PART II

    05/02/2019 Duración: 01h38min

    Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium.  In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about his daily practice of speed painting, creating his own opportunities by working on short films, getting a job at DreamWorks and the importance of getting outside your comfort zone.  For more show notes, visit www.allanmckay.com/180/.  

  • 179 -- Aaron Sims Creative

    29/01/2019 Duración: 01h07min

    Aaron Sims, the visual creator behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application.  Aaron Sims Creative [ASC] was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. Aaron’s unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC a premiere entertainment studio. Since its founding, ASC has worked on feature films like It, Wonder Woman, Logan, Wrath and Clash of the Titans, War for the Planet of the Apes, Dawn of the Planet of the Apes, Rise of the Planet of the Apes, The Amazing Spider-Man and many, many more.  In the Podcast, Aaron

  • 178 -- Does Art Actually Pay?

    22/01/2019 Duración: 30min

    The big question that gets asked a lot: Is there money in art? Or is the Starving Artist mentality valid? It’s really important to understand that art is actually a career. In the beginning, you need to do whatever it takes to land that first job. But one day, eventually, you will be in a position where the studios will do whatever it takes -- to land YOU.  As with any career, it’s important to set your Someday Goals, build your brand, stay relevant and push yourself outside your comfort zone. Art is not a hobby. It’s also not a job -- it’s a career. It takes time, dedication and commitment! For more show notes, visit www.allanmckay.com/178/.  

  • 177 -- Goro Fujita, PART I: Virtual Reality Movie Making

    15/01/2019 Duración: 01h04min

    Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist where he worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium.  In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about transitioning his art and storytelling into the world of VR, the benefits of VR for filmmakers and animators, and the importance of practicing one’s art every day. For more show notes, visit www.allanmckay.com/177/.  

  • 176 -- Job Email Teardown

    08/01/2019 Duración: 01h19min

    The biggest mistake people make when applying for jobs -- is not thinking about the person who is receiving your email: a Department Head, a VFX Sup, an HR Manager. How are you going to make someone stop whatever they’re doing -- managing their team, supervising a job, dealing with their bosses, putting together bids, etc. -- to pay attention to your email? How do you position yourself to make them stop and talk to you? These days, your email -- is your cover letter. Before you can get them to look at your portfolio, you need to have a captivating email, and it has to have a captivating subject line. Your email needs to sell them on your stuff. You have to tell them why you’re worth their time. Your reel is the most critical thing you can have, with the exception of your contacts. However, no one is going to look at your reel unless you have a captivating cover letter.  In this Podcast, Allan McKay explains what not to do when emailing potential employers -- and provides ammunition on how to grab their attent

  • 175 -- Noëlle Triaureau, Vis Dev Artist and Concept Designer

    01/01/2019 Duración: 37min

    Noëlle Triaureau was the Production Designer on Sony Pictures Animation movie Smurfs. She joined Sony Pictures Animation in 2005. Since then, she worked as a Visual Development artist on Surf’s Up and Cloudy with a Chance of Meatballs. She was Art Director on Hotel Transylvania. She is also a recipient of the Joule award, an honor recognizing outstanding Sony Pictures Imageworks and Sony Pictures Animation members. Noëlle graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France, with a Bachelor of Art in European Business Management.  In 1997, Triaureau helped start up L'Envol, a Summer camp for children with a serious illness modeled after Paul Newman's Hole in the Wall Gang Camps. In 2004, she graduated from a four-year program at ENSAD, Paris, specializing in Illustration and Animation.  She is now a freelance Concept Designer. In this Podcast, Noëlle talks about the importance of networking and balancing art with business, and gives advice on how to break int

  • 174 -- Goal Atrophy

    25/12/2018 Duración: 28min

    2018 is officially over. It’s time to set your goals for the New Year.  Setting your goals is important: If you don’t have that compass -- you don’t have a sense of direction. But what’s just as important -- is being able to see those goals through by: Breaking the big goals into a roadmap of smaller goals; Attacking them with urgency; Leaning into the resistance and your pain points; Creating an accountability circle; And learning to measure your success. In this Episode, Allan McKay talks about the key mindsets crucial to not just setting your goals for the New Year -- but to staying consistent and seeing them through! For more show notes, visit www.allanmckay.com/174/.

  • 173 -- Pixar’s Animation Sup Gini Santos

    18/12/2018 Duración: 45min

    Gini Cruz Santos is a Filipina animator at Pixar studios based in the San Francisco Bay Area. She worked on numerous Pixar animation films including Toy Story 2, Monsters, Inc., Finding Nemo, A Bug's Life, The Incredibles, Ratatouille, Toy Story 3, Up, Lifted and Brave. She was nominated in 2004 for an Annie Award for her animation on Finding Nemo and was nominated by the Visual Effects Society for an award for this project as well. Her animation of Dory, voiced by Ellen DeGeneres, was praised for integrating "fish movement, human movement and facial expressions to make them look and feel like real characters".   Santos was born in Pasay City in the Philippines. She moved to Guam after age three but returned to study in the Philippines. She studied Fine Arts at the University of Santo Tomas with a major in Advertising. She earned a Master of Fine Arts degree in Computer Arts from the School of Visual Arts in New York. In 1996, she was hired by Pixar after submitting her short feature reel titled The Eclipse w

  • 172 -- Eran Dinur, VFX Supervisor

    11/12/2018 Duración: 01h20min

    Eran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation. After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Sons of Liberty, Hereditary, Boy Erased, and many more. In April 2017, Eran pub

  • 171 -- Cinefex Magazine, PART II

    06/12/2018 Duración: 01h08min

    Cinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer.  In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the publishing process, the legacy of the magazine and the influence of technology on the pub

  • 170 -- Cinefex Magazine, PART I

    04/12/2018 Duración: 51min

    Cinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer.  In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the history of the magazine from its launch by its Founder Don Shay to its most iconic issues

  • 169 -- Animator and Director Mike Morris

    27/11/2018 Duración: 41min

    Mike Morris is a Filmmaker, Director, and Storyboard Artist of animation for broadcast and digital distribution. He’s also a developer of animated IP’s and content and a VR enthusiast. He’s been a consultant for artistic software development and a creator of the Annual Wacom Cintiq Showdown at CTNX, as well as moderator for animation panels at various Comic Con Expos. Currently, Mike is a Storyboard Artist at Disney ABC Television. His credits include The Simpsons, Future-Worm! and DuckTales In this Podcast, Mike talks about going to work on The Simpsons straight out of art school and his other projects; about art being a life-long endeavor and the discipline to practice it every day. For more show notes, visit www.allanmckay.com/169/.

  • 168 -- Pixar’s Andrea Goh

    20/11/2018 Duración: 01h21min

    Andrea Goh is a San Francisco based Technical Director and Layout Artist. Her curiosity has driven her to acquire multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout. After studying at an art college in her native country of Malaysia, she pursued an additional degree at the San Francisco Academy of Art. After graduating, her first job was as Layout Artist in the Camera and Staging Department at Pixar Animation Studios. Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder, a short film that uses a unique Maya and Unity pipeline.  In this Episode, Andrea talks about her journey as an artist, setting high goals -- and actually getting them accomplished -- and then setting new ones! For more show notes, visit www.allanmckay.com/168/.

  • 167 -- Rory McGregor, CEO of cineSync

    13/11/2018 Duración: 38min

    The Academy Award®-winning cineSync is the world’s most trusted remote review and approval system. Used by film and television productions worldwide, cineSync guarantees that everyone sees exactly the same frame at the same time. cineSync integrates with industry-leading tools such as Shotgun, Ftrack and Aspera, ensuring a fast, synchronized and streamlined remote collaboration experience. In this Podcast, Cospective’s CEO Rory McGregor talks about cineSync, the platform that’s a backbone of how Directors, VFX Artists and Supervisors in the film and game industry are able to communicate in real time. For more show notes, visit www.allanmckay.com/167/.

  • 166 -- Master Negotiator Brandon Voss

    06/11/2018 Duración: 01h01min

    The Black Swan Group is a consulting company that trains its clients how to be successful at negotiating. They help achieve exceptional results in business and personal negotiations using hostage negotiation skills. The Group was co-founded by Chris Voss, the author of Never Split the Difference: Negotiating as if Your Life Depended on It, and his son Brandon Voss.  Prior to writing this bestselling book, Chris Voss was the lead international kidnapping negotiator for the FBI, as well as the FBI’s hostage negotiation representative for the National Security Council’s Hostage Working Group. During his government career, he also represented the U.S. Government at two international conferences sponsored by the G-8 as an expert in kidnapping. Prior to becoming the FBI lead international kidnapping negotiator, Chris served as the lead Crisis Negotiator for the New York City Division of the FBI. He was a member of the New York City Joint Terrorist Task Force for 14 years.   During Chris’s 24 year tenure in the FBI,

  • 165 -- Weta’s Compositing Lead Cameron Smith

    30/10/2018 Duración: 01h19min

    Cameron Smith is an award-nominated visual effects artist who is also a Lead Compositor at Weta. He first studied computer science at RMIT University in Melbourne, Australia before transitioning into programing and visual effects. He first began doing visual effects for tv commercials and short films. Over the course of his over a decade-long career, Cameron has worked for studios like Cutting Edge VFX, Fuel VFX, ILM and Weta, serving as a Compositing Lead, Supervisor and a Lighting Technical Director. Some of his projects include The Hobbit, Battleship, Furious 7, Man of Steel, Iron Man, King Kong, Avatar (for which he was nominated for a VES Award) and many more. In this Episode, Cameron talks about his over a decade-long career as a visual effects artist, the benefits of programing, constantly learning new skills and the latest technology. For more show notes, visit www.allanmckay.com/165/.

  • 164 -- Justin Leduc -- Going Viral, Part II

    25/10/2018 Duración: 01h04min

    Justin Leduc is a Toronto-based web developer and 3D digital artist. In July 2018, he’s captured the attention of millions with his 3D animation monster keeping watch over the Golden Gate Bridge. Since then, the video has gone viral, earning over 15 million views. In the second part of this two-part interview, Justin talks about his future projects -- post his first viral video -- and the new platform on Patreon; as well as the importance of continuous learning and discipline. For more show notes, visit www.allanmckay.com/164/.

  • 163 -- Justin Leduc -- Going Viral, Part I

    23/10/2018 Duración: 01h03min

    Justin Leduc is a Toronto-based web developer and 3D digital artist. In July 2018, he’s captured the attention of millions with his 3D animation monster keeping watch over the Golden Gate Bridge. Since then, the video has gone viral, earning over 15 million views. In the first part of this two-part interview, Justin talks about his journey from starting out to putting in his 10,000 hours; about the importance of creating your brand and taking risks -- as well as dealing with the success of a viral video. For more show notes, visit www.allanmckay.com/163/.

  • 162 -- Optimized Learning

    16/10/2018 Duración: 42min

    Your career is a journey. So is learning: It takes time! But when learning a new skill or software, or language, many people get overwhelmed because their metrics for measuring success are off.  You need to front load your learning. Things are hard in the beginning, but it gets easier the longer you stick to it. And you do get better! You need to challenge yourself by doing -- not by overwhelm. Learn just in time -- instead of just in case. In this Episode, Allan McKay talks about how to set yourself for success when learning a new skill, how to adjust one’s mindset and measure one’s goals. For more show notes, visit www.allanmckay.com/162/.  

  • 161 -- The Hustler’s Mindset

    09/10/2018 Duración: 31min

    One of the key things, as we go through our careers -- is having the right mindset.  It’s the mindset that allows you to pick up a new skill. If you’re present with what you’re doing, if you aren’t afraid to get your hands dirty -- all of that plays into how successfully you’re going to learn. But you have to put in the work, in the trenches. Getting there is not the same as climbing it! That’s when people fall off. It’s about the experience that you go on, along the way. In this Episode, Allan talks about having the right mindset for creating a change in your life and career -- and how to handle your challenges and failures along the way. For more show notes, visit www.allanmckay.com/161/.

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