The Allan Mckay Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 463:14:01
  • Mas informaciones

Informações:

Sinopsis

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

Episodios

  • 155 -- Directors of the Feature Film KIN

    28/08/2018 Duración: 54min

    TWIN (http://twin.work) are directing duo brothers Jonathan and Josh Baker. Born in Australia, they studied design graphic design, motion graphics and eventually Live Action, while doing filmmaking in their spare time. They moved to the U.S. in 2007 and have made a name for themselves directing short films and commercials. Their first feature film KIN premiers on August 31st, 2018 in theaters in the U.S. and internationally. Its cast includes Carrie Coon, Zoe Kravitz, James Franco and Dennis Quaid. In this Episode, Jonathan and Josh talk about the crucial role passion, drive, dedication and discipline play in filmmaking -- and the long journey to their first feature film Kin (coming to theatres 8.31.2018). For more show notes, visit www.allanmckay.com/155/.

  • 154 -- Q & A with Allan McKay

    21/08/2018 Duración: 50min

    This Episode came from a Survey that Allan McKay held on the subject of: What’s holding you back? This Podcast is more of a tough love. In it, Allan McKay tackles the answers on the subjects of resistance and obstacles like: - Lack of experience; - Lack of time; - Lack of discipline; - Not having the connections; - Not speaking English; - Living outside of the industry. So dig past the BS you’re telling yourself and start to figure out how to take action toward your dream job! For more show notes, visit www.allanmckay.com/154/.  

  • 153 -- Ryan Connolly -- Making of Short Film BALLiSTIC

    14/08/2018 Duración: 01h27min

    Ryan Connolly is a filmmaker and a founder of Film Riot, an online resource and community for filmmakers. Ryan is also the owner of production company Triune Films where he produces weekly online content and films like Tell, Losses, PROXiMITY, and most recently -- BALLiSTIC. Ryan first studied filmmaking and storytelling at Full Sail University in Florida. After graduating, he started working at a PC game company Alienware. He eventually left that job to start Film Riot. Nowadays, Film Riot has over half a million followers and it continues to build its audience and community. In this Podcast, Ryan talks about the making of his latest short film BALLiSTIC.  For more show notes, visit www.allanmckay.com/153/.

  • 152 - More Than One Kind of Demo Reel

    07/08/2018 Duración: 25min

    Over the course of your career in Visual Effects, you will have several types of reels: from your Student Reel, to a Generalist Reel, to a Specialist and Supervisor and Studio Reels. Every reel will have a specific purpose. The evolution of your reel depends on where you want to go in your career. In this Episode, Allan McKay goes through the evolution of your Demo Reel -- and all the different types of Reels you’re going to build over the course of your career! For more show notes, visit www.allanmckay.com/152/.

  • 151 -- Insights into Hiring with Realtime UK

    31/07/2018 Duración: 01h16min

    Realtime UK was founded in 1996 by Tony Prosser who had a desire to create some of the most exciting marketing films in the world. It’s an ambition that has been shared with Director Ian Jones and Art Director Stuart Bayley, who thrive on collaborating with our the studio’s clients on discovering new ways to make their vision a reality. Realtime UK continues to create original work in games, commercials and television, while being true to its motto: Passionate about creating inspiring animation, cinematics and VFX. In this Episode, Realtime UK Recruitment Manager Pete Leonard shares valuable insight on the company’s hiring process and philosophy -- and gives advice to artists at every level of their career. For more show notes, visit www.allanmckay.com/151.    

  • 150 -- How to Stalk People (and Get the Contacts)

    24/07/2018 Duración: 01h03min

    A lot of us wait until a job is over and we dust off our reel and start applying for jobs again. A good metaphor here is: You want to build your well before you’re thirsty. Don’t wait until the desperate moment when you need a job. You can be the greatest artist in the world. But if no one knows you, why does that matter? It’s important to build and nurture authentic relationships in the business. What if you had the ability to pull up anyone’s email address? Any studio head, any supervisor or department lead? What if you could pinpoint every one of those in your area? You can start building relationships -- NOW! You can then start sharing your work organically. In this Episode, Allan McKay goes over the tools and tactics on how to get anyone’s email address -- from Department Leads to Studio Heads -- and how to start building your social capital. For more show notes, visit www.allanmckay.com/150/.    

  • 149 -- Should I Be a Generalist or a Specialist?

    17/07/2018 Duración: 01h04s

    The big question is: Should I be a generalist or a specialist? That’s one of the most common questions I get. It applies to every creative industry: games, film, design. This is something you should relate to: Should you niche to a specific subject or should you raise your hand to every job that comes along because you’re a generalist? By specializing, the advantage right away is that you’re in a much smaller sandbox. The goal here is to become the go-to person, on your client’s rolodex, or for your city -- or the entire world. The more specialized you are, the more you can command the fees you deserve. You’re also making a successful brand out of your name. At the same time, it’s better to start out as a generalist and evolve into a specialist overtime. By having the understanding of all other areas, it’s more about understanding the pipeline: Where your work is coming from and where it’s going. In this Episode, Allan McKay talks about the difference between being a generalist and a specialist, the importanc

  • 148 -- Kevin Baillie -- Atomic Fiction

    10/07/2018 Duración: 01h08min

    Kevin Baillie is a Co-Founder and VFX Supervisor at Atomic Fiction, a VFX company with studios in San Francisco, Los Angeles and Montreal. His career began when he joined Lucasfilm’s JAK Films division at the age of 18, as a pre-vis artist on Star Wars Episode I. After Lucasfilm, Kevin supervised at ImageMovers Digital and helmed VFX at the Orphanage on critically-acclaimed movies such as Hellboy, Pirates of the Caribbean: At World's End, Night at the Museum, Superman Returns, Harry Potter and the Goblet of Fire. Since launching Atomic Fiction, Kevin has supervised visuals for two Star Trek movies, two Transformers franchise installments, as well as the award-winning effects for Robert Zemeckis's live action films Flight, The Walk, Allied and most recently, Welcome to Marwen. He is also CEO of Conductor Technologies, a company that offers high-capacity, on-demand rendering to its clients (both freelancers and big studios) using cloud computing technologies. In this Episode, Kevin talks about joining Lucasfilm

  • 147 -- Bobby Chiu -- Schoolism -- PART II

    03/07/2018 Duración: 01h09min

    Bobby Chiu is an Artist, Teacher and Motivator. He started his career in digital art at the age of 17, designing toys for Star Wars and Pixar. One of his first jobs as a Character Designer was on Tim Burton’s Alice in Wonderland. After that, he worked on films Men in Black 3 and Alice Through the Looking Glass. Bobby shares his talent through teaching up-and-coming artists, making tutorials and interviewing other artists. Over a decade ago, Bobby co-founded Imaginism Studios. Since then, the Studios have worked with clients like Disney, DreamWorks, Blue Sky, Riot Games, Blizzard and many others. He also founded Schoolism, an online learning community for artists.  In the second part of his interview, Bobby talks about the failproof recipe for success: practicing discipline and common sense while putting in your best effort. He also discusses the importance of constant learning as an insurance against becoming irrelevant. For more show notes, visit www.allanmckay.com/147/.

  • 146 -- Framestore’s Recruiter Kathleen Ruffalo

    26/06/2018 Duración: 01h22min

    Kathleen Ruffalo is the Crew Manager for Framestore. She is in charge of recruitment, management and team development at both the Los Angeles and Chicago offices.  After years of production experience, Kathleen joined Framestore in 2012. Since then, she has become an integral part of growing the creativity and culture within Framestore. She casts a wide array of skill sets that match the industry’s ever-changing and evolving technologies. In this Episode, Kathleen talks about becoming an artist in demand -- the importance of both technical and artistic, hard and soft skills -- and gives valuable tips on reels and getting started in Visual Effects. For more show notes, visit www.allanmckay.com/146/.

  • 145 -- HALON Entertainment -- Brad Alexander

    19/06/2018 Duración: 49min

    Brad Alexander is a co-founding partner at HALON Entertainment, a full-service visualization company that provides a state-of-the-art platform of cutting edge technology, to bring their clients’ creative vision on screen. Brad has worked on such legendary features as War of the Worlds, Transformers, World War Z; as well as spent 4 years as a CG Supervisor on James Cameron’s Avatar.  Prior to co-founding HALON, Brad studied at Full Sail in Florida; but before graduating, he was recruited by George Lucas work on previs for Star Wars, Episodes II and III, as well as the George Lucas Director’s Cut of THX 1138 at JAK Films. Since then, Brad has collaborated with world-class filmmakers across the industry to help create some of cinema’s most compelling stories. Brad has partnered with Ang Lee as the primary Previs Supervisor on the Academy Award winning feature Life of Pi. He has supervised Snow White and the Huntsman; previs and postviz supervised Star Trek Into Darkness with J.J. Abrams. When work started on Sta

  • 144 -- Soho VFX -- Berj Bannayan

    12/06/2018 Duración: 01h07min

    Founded in 2002 by partners Berj Bannayan, Allan Magled and Mike Mombourquette, Soho VFX began as a boutique studio. From the beginning, the studio's specialty was the production of high quality photo-realistic visual effects. In 2005, Soho VFX landed itself a leading visual effects role: the creation of the elastic Mr. Fantastic in Marvel's The Fantastic Four. Since then, Soho VFX has helped superheroes come to life in several other Marvel productions. In 2007, Soho VFX expanded its facilities again in order to take on almost 200 shots for The Incredible Hulk. The studio's success on this blockbuster project propelled it to become a world-renowned visual effects house.  Since then, Soho VFX has continued to produce top-quality visual effects, contributing to many box office hits, including: Logan, Tomb Raider, X-Men Origins: Wolverine, The Revenant, Rise of the Planet of the Apes and many more. * In this Podcast, Berj Bannayan talks about his background in computer science and software development; the launc

  • 143 -- Scanline VFX Sup Ivo Klaus -- PART II: Industry Advice

    05/06/2018 Duración: 01h38min

    Ivo Klaus is a VFX Supervisor who has been working at Scanline VFX in Munich, Germany for over 13 years. He has worked on and supervised such large budget feature films like Tomb Raider, Transformers: The Last Knight, Rogue One: A Star Wars Story, Snowpiercer, Looper, Pirates of the Caribbean: On Stranger Tides, 300 -- and many, many more. In this portion of his interview with Allan McKay, Ivo talks about the importance of having a generalist background, scripting experience, problem solving and other skills essential for a successful VFX Artist. To listen to the other Episode with Ivo, please visit www.allanmckay.com/136/. For more show notes, visit www.allanmckay.com/143/.

  • 142 -- Kat Evans -- Discussing 15 Years in VFX

    29/05/2018 Duración: 51min

    Over the course of her decade long career in visual effects, Katharine “Kat” Evans has worked for large studios like ILM, Tippett Studio, Giant Killer Robots and several others. Her credits include films like Hellboy, Matrix Revolutions, Fantastic Four, Transformers, Rango, Lucy and the Iron Man franchise.  Kat received her MFA from the Savannah College of Art and Design. She began her career as a Roto Paint Artist, then moved on to Match Moving and Camera Layout. Since 2017, Kat has been focusing on a new career in User Experience Design (UX).  In this Podcast, Kat talks about her career in visual effects, as well as shares her insight on how to break into the industry, how to avoid working overtime and how to communicate with clients. For more show notes, visit www.allanmckay.com/142/.  

  • 141 -- Sony Pictures Imageworks -- Senior Layout Sup Adam Holmes

    22/05/2018 Duración: 01h17min

    Adam Holmes is a Senior Layout Supervisor, Director of Photography and Editor. He has worked for a variety of international studios, such as Lucasfilm Animation, Sony Pictures Imageworks, Digital Domain, Disney, Warner Bros, Imagi and several others. His credits include large budget films like Alice in Wonderland, Superman Returns, Teenage Mutant Ninja Turtles, Elf, Freddy vs Jason and many more. Adam has 20 years of experience in VFX. While working at Imagi Studios, Adam helped build a team of artists and technicians to produce new CG animated films with smaller budgets but blockbuster results. He was handpicked as a Senior Previs Artist for a CG feature film project at Lucasfilm where he collaborated daily with the Directors, Producers and George Lucas himself. In this Podcast, Adam talks about his passion for visual storytelling, working in both VFX and on live action sets, having a plan and being open minded about your opportunities -- and taking ownership of your career. For more show notes, visit www.al

  • 140 -- MPC's Animation Sup -- Catherine Mullan

    15/05/2018 Duración: 01h16min

    Catherine Mullan is an Animation Supervisor at MPC. Over the course of her career, she has worked for studios like Framestore, Animal Logic, MPC. Her credits include big budget films like Guardians of the Gallaxy, The Hunger Games, Maleficent, X-Men: First Class, Clash of the Titans, The Chronicles of Narnia, Harry Potter -- and many more. Right after graduating from Bournemouth University’s Computer Animation Course in London, U.K., Catherine joined Framestore as a junior animator. She has been working in visual effects for over a decade. Her work has earned a 2005 Emmy Nomination for Outstanding Special Visual Effects (for The Last Dragon) and a nomination from VES (for Outstanding Animated Character in The Chronicles of Narnia), in 2011. In this Podcast, Catherine talks about her career -- from joining Framestore as a Junior Animator, through her current position as an Animation Sup at MPC -- the most hirable skills for VFX artists and the importance of your demo reel. For more show notes, visit www.allanm

  • 139 -- Sony Pictures Animation -- Ovi Nedelcu

    08/05/2018 Duración: 38min

    Ovi Nedelcu is an Author, Illustrator, Character Designer and Storyboard Artist. After studying at the Academy of Art College in San Francisco, his very first job was at Warner Bros. Since then, he’s worked for such studios as Disney, Sony Pictures Animation, Bluesky and Laika Studios. His credits include Mary Poppins Returns, Coraline, Scooby Doo and many, many more.  Ovi has illustrated and authored several books. His latest author illustrated book One Gray Mouse was released on April 24th. In this Podcast, Ovi talks about building his portfolio while in art school, learning on his first job at Warner Bros; working remotely and the importance of being a well-versed freelance artist. For more show notes, visit www.allanmckay.com/139/.

  • 138 -- Allan McKay -- Ask Me Anything

    01/05/2018 Duración: 56min

    This Podcast is Allan McKay’s first ever AMA (Ask Me Anything) session. A while back, Allan has posted -- on his social media -- to ask any burning questions that you want to have answered about learning or pursuing a career in visual effects. Out of hundreds of questions, he selected about ten that would benefit most listeners and artists.  In this AMA Podcast, Allan covers the subjects like: Creating your some-day goals -- and attacking them with URGENCY! Questions to ask a client before taking on a new job; Choosing the right training AND the importance of creating your own material. Getting your foot in the door as a VFX artist and the importance of communication. And a several other important questions! For more show notes, visit www.allanmckay.com/138/.  

  • 137 - The Ultimate Guide to Demo Reels

    24/04/2018 Duración: 24min

    The most important thing you have to land your dream job -- is a rock-solid demo reel. But all it takes is one bad shot -- one unexplained element or any of the other traps that artists fall into every day -- to have your reel switched off and have your viewer move onto the next one. I wanted to share my perspective as someone who has hired artists and has looked through hundreds of reels when hiring for my company CatastrophicFX. I have also reviewed reels inside my Mentorship or Reel Review Webinars. I’ve interviewed dozens of Supervisors, Recruiters and Leads at studios like ILM, Weta, Image Engine and every other big studio on the planet.  And what we all agree on is that almost every artist is oblivious to the fact that one single shot on their reel can: Cost them the job; Cause for the potential employer to skip over their reel;  Question if the artists did what they claimed they did because they weren’t clear about their ownership.  Or: Their reel never got watched because some minor thing got overloo

  • 136 -- Scanline FX Sup Ivo Klaus

    17/04/2018 Duración: 31min

    Ivo Klaus is a VFX Supervisor who has been working at Scanline VFX in Munich, Germany for over 13 years. He has worked on and supervised such large budget feature films like Tomb Raider, Transformers: The Last Knight, Rogue One: A Star Wars Story, Snowpiercer, Looper, Pirates of the Caribbean: On Stranger Tides, 300 -- and many, many more. In this portion of his interview with Allan McKay *, Ivo gives advise on professional tools for VFX artists, the do’s and don’ts of demo reels and some insider tips for anyone seeking employment at Scanline VFX.  For more show notes, visit www.allanmckay.com/136/.   * NOTE: The second part of Ivo’s interview -- with more valuable information -- to be published at a later time!

página 16 de 23